The following is the In 2021, the revenue of Apple’s Google App Store in Q1 was 32 billion US dollars, with a year-on-year growth of 40% From App Annie recommended by recordtrend.com. And this article belongs to the classification: App Annie, App Store, Google Play, Mobile applications.
The novel coronavirus pneumonia has brought business impetus to the Internet industry, including the mobile Internet App ecosystem. According to the latest market report, the global consumer spending on mobile applications set a new record in the first quarter of this year. App Annie, a mobile Internet market research company, published the report. According to the report, in the first quarter of this year, global consumers spent a total of 32 billion US dollars on the two major software stores of apple and Google, a year-on-year increase of 40%, a record high.
Last year, novel coronavirus pneumonia outbreak in the world, and consumer’s home closure, online courses, home work and other reasons led to a huge increase in the amount of downloading and spending in the mobile software domain, which involved various entertainment, fitness, shopping, work and learning related software. App Annie previously reported that the two major software stores had 218 billion downloads last year, with a total revenue of $143 billion.
This trend continued until the first quarter of this year. Consumer spending on mobile software increased by $9 billion, of which Apple’s App Store spending was $21 billion, significantly higher than Google’s $11 billion. However, the total consumer spending of the two stores increased by 40%.
However, the hot software situation on Android and IOS platforms is different.
In Google’s software store, spending on games, social networking and entertainment software grew the most year-on-year, but in Apple’s store, spending on games, photos, videos and entertainment software grew the most.
In Google store, social, tools and financial software had the largest number of downloads in the first quarter, but in Apple store, games, financial and social tools were the main engines of the increase.
In the list of downloads, tiktok beat Facebook, followed by instagram, telepram, WhatsApp and zoom.
Tiktok came in second on the list of consumer spending, behind YouTube. Tinder, Disney video, Tencent video and so on are in the second place.
The new mobile software in the first quarter included the more privacy preserving chat tool signal, and the number of downloads or active users increased rapidly. Next in the list is the encrypted chat tool telegram. Another popular software is the short video tool MX takatak. After India blocked tiktok, the software became popular.
In the first quarter of consumer spending, game software ranked first, spending a total of $22 billion. Among them, Apple Store spending was 13 billion US dollars, up 30% year on year, and Google store spending was 9 billion US dollars, up 35% year on year. Gamers download an average of one billion games a week, up 15% year-on-year.
In terms of consumer spending, roblox, a children’s game platform software, ranks first, followed by Genshin impact, coin master and Pokemon go.
App Annie said the novel coronavirus pneumonia epidemic has been driving the mobile gaming market, and the growth rate of the game downloads in 2020 is far more than that of other software. The company expects consumer spending on mobile games to reach $120 billion this year.
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