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It is estimated that consumers will download 130 billion apps on IOS and Google play in 2020, up 10% year on year From App Annie

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The following is the It is estimated that consumers will download 130 billion apps on IOS and Google play in 2020, up 10% year on year From App Annie recommended by recordtrend.com. And this article belongs to the classification: App Annie, App Store, Google Play, Mobile applications.

According to the year-end forecast of APP Annie, a mobile data and analysis company, consumers will download 130 billion apps on IOS and Google play in 2020, up 10% year-on-year. The company also forecasts that consumer spending on the two app stores will also grow 25% year-on-year to $112 billion by the end of the year. Typically, most of the download growth is led by emerging markets, but this year it is different.

Mobile applications have been accelerated for two to three years due to the new cap epidemic. Therefore, more and more consumers use applications as digital solutions for work, education, entertainment, shopping and so on. This has led to an increase in downloads, time spent on mobile, and consumer spending. According to app Annie, Google play downloads 160% more than IOS downloads in 2020, but both stores have 10% growth in revenue. At the same time, the share of games in downloads has increased to 40%. On Google play, they accounted for 45% of all downloads, up 5% year-on-year, but maintained a 30% share on IOS. In addition, in both app stores, 71 out of every dollar spent on games.

Similarly, consumers spend more time on their devices due to the new crown epidemic, which has increased by 25% since 2019 and exceeded 3.3 trillion hours on Android. App Annie was unable to count data on IOS devices. This increase in time spent helped boost consumer spending, which reached a new annual record of $112 billion in 2020. In 2020, 65 cents of every dollar spent on IOS, but spending on Google play continues to grow. The company predicts it will reach nearly 30% this year.

The markets where consumers spend most on IOS include the US, Japan and the UK, which is different from the 2018 and 2019 lists, when the lists included the US, China and Japan. Google play’s top markets are the United States, South Korea and Germany, which are ahead of Japan and the UK in terms of growth over the past two years.

The report also looked at the top apps this year. Tiktok ranked first in terms of downloads and second in terms of consumer spending, but was still defeated by Facebook in terms of monthly active users. Despite regional blockades around the world due to the new outbreak, tinder, a dating app, still ranks second in consumer spending.

We’ve been on the top of the list of swhat apps, instant apps, and other apps, including Facebook and messenger. Thanks to the new epidemic, zoom has entered the list of downloads in 2020, ranking fourth. On IOS, it has always ranked first in terms of downloads, followed by tiktok, and Google meet ranked seventh.

App Annie: 2016 global mobile app market data interpretation app Annie: it is estimated that global mobile phone users will spend twice the film box office on app in 2019 Annie: the global mobile application revenue in Q2 of 2018 is 18.5 billion US dollars. App Annie: in 2020, Q1 global users spend more than 16.7 billion US dollars on mobile games. Annie: it is estimated that the global mobile application market will reach 189 billion US dollars in 2020, and games account for 55% of the total. Annie: Google play downloads 70% more than the app store, but the revenue is just the opposite Annie: 2014 Q3 global app store ecological report emarketer: China and India driving the Asia Pacific region to surpass the Western app ecology Annie: Russia mobile app download ranking list in July 2014 app Annie: the total number of downloads of Google and Apple App Stores in Q3 in 2017 was 26 billion. App Annie: 2016 mobile app economic forecast (with report Download) app Annie: 2014 Q2 global mobile application market index app Annie: 2015 Q2 application market report strong video application performance (attached report)

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