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The following is the Revenue doubled to 240 billion in 20 years From Byte beat recommended by recordtrend.com. And this article belongs to the classification: artificial intelligence, Enterprise financial report, Investment & Economy, Electronic Commerce.
On January 27, 2021, people familiar with the matter said that byte dance’s revenue more than doubled in 2020, mainly driven by strong advertising sales, with revenue reaching about $37 billion, or about 240 billion yuan. At the same time, the company achieved an operating profit of more than $7 billion last year, compared with less than $4 billion in 2019.
According to previous reports, in 2020, the revenue from advertising will reach 175 billion yuan, the revenue from e-commerce business will reach about 6 billion yuan, the revenue from live streaming will reach 45-50 billion yuan, the revenue from games will reach 4-5 billion yuan, and the revenue from education track will reach 2-3 billion yuan. In 2020, the revenue may reach 239 billion yuan, close to 240 billion yuan. Advertising, e-commerce and live broadcasting have become the troika driving growth.
The report also said the company told investors that there might be an IPO this year.
The previous annual revenue target was 220 billion yuan
The revenue of byte beat is growing rapidly. The revenue of byte beat from 2016 to 2018 is 6 billion yuan, 16 billion yuan and 50 billion yuan respectively. According to the previous report of “later”, byte’s revenue will double in 2019, reaching 130-140 billion yuan in one fell swoop. By comparison, Baidu’s revenue in 2019 was 107.4 billion yuan.
At the beginning of the year, the revenue growth rate set by byte for 20 years was 30% – 40%, higher than 180 billion yuan.
Since then, tiktok related business adjustments have been reported, including search ads on today’s headlines and jitter lines; the business operators are stepping up their own operations, building closed-loop inside; educational business exploring new business such as AI classes and small class classes, etc., corresponding to the three most important revenue channels of the byte beating at present: advertising, live broadcasting business and education and other new businesses.
Meanwhile, the annual revenue target of e-commerce was raised to 220 billion yuan, of which the Gmv target of e-commerce was 250 billion yuan.
Byte beat: 1q20 revenue about US $5.6 billion, up more than 130% year on year estMobile:2020 Report on the new consumption trend of women: female users become the main force of e-commerce. Which move is more effective in live broadcast, social networking and grass planting? Tiktok: JOYY: short video and live dual engine results achieved 4 quarter overseas and revenue growth of high-speed graphics, voice recommendation algorithm Sensor Tower:2020 Sensor first half of China’s short video / live TOP20 TOP20 broadcast: how to deliver goods through short video live (download) QuestMobile:2020, Internet spring big report, user sinking, user 6 million 60 thousand How 9.65 million middle-aged and old people’s new Internet contacts lead to structural change Tiktok tiktok has been growing at about 100% year-on-year growth: Communication University of China & jitter: short video and Social Innovation Research Report: Communication University of China: short video social and Youth Education Research Report (download) today’s headlines: 2018 short video and city image research white paper (download) today’s headlines: short video, good living content ecological report (download) : in 2019, the net revenue was 17.015 billion yuan, a year-on-year increase of 27%. Betta: the net profit of 4q19 was 22.5 million US dollars, a year-on-year turnaround
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