Game console

Baby boomer gamers have grown 32% since 2018 From GWI

The following is the Baby boomer gamers have grown 32% since 2018 From GWI recommended by And this article belongs to the classification: Game console.

According to a new GWI report, the number of gamers aged 55 – 64 (baby boomers) has increased by 32% since 2018. Puzzle solving / platform type was the group’s favorite (27%), followed by shooting games (24%), and then adventure / open world (22%).

Looking at the broader age group, it is found that 32% of the Internet users of Generation X and baby boomers (38 – 64 years old) play games every day, which is only 5% less than that of generation Z and millennials (16 – 37 years old). Another stereotype that no longer holds is that most gamers are single men. Statistics show that only 3% more men than women play games every day, while 33% of men and women are married.

Elsewhere, the report found that 86% of Internet users play games, and 24% of grandparents and parents regard playing games together as family time. The epidemic has played a big role in the prosperity of video games. Since the outbreak of covid-19, 30% of respondents in the United States and Britain said they played more games than before. The report also asked people which ninth generation game console they were going to buy. Sony’s ps5 is 55% ahead of the Xbox series X by 30%, but it’s not easy to buy either now.

More reading from cnBeta: Business Week: the old baby boomers have lost their love for sports cars. The world’s online business: rapid growth of online mothers and babies, the blowout period is not yet. Newzoo: more than 700 million people play games on the world’s console. The console market is expected to create 295.2 billion yuan of revenue. Ign: next generation platform PS 5 exclusive games attract more players newzoo: China’s heavy gamers are higher than the global average newzoo: the number of global gamers is expected to reach 2.7 billion in 2020 Compound annual growth rate 5.6% Chinese players are more accepting of “buy advantage with money” than Western players eedar: data of American gamers in 2018 JPR: 20 million PC players will be transformed into console players in 2018-2022 deltadna: the proportion of whale players in income declines ISFE & gametrack: players buy physical games mainly for collecting Superdata: 49% of American gamers have used micro trading krypton gold NPD DFC Intelligence: by the first half of 2020, the global gamer population has exceeded 3 billion

If you want to get the full report, you can contact us by leaving us the comment. If you think the information here might be helpful to others, please actively share it. If you want others to see your attitude towards this report, please actively comment and discuss it. Please stay tuned to us, we will keep updating as much as possible to record future development trends. is a website that focuses on future technologies, markets and user trends. We are responsible for collecting the latest research data, authority data, industry research and analysis reports. We are committed to becoming a data and report sharing platform for professionals and decision makers. We look forward to working with you to record the development trends of today’s economy, technology, industrial chain and business model.Welcome to follow, comment and bookmark us, and hope to share the future with you, and look forward to your success with our help.

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button