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In 2020, the revenue will be US $5.09 billion and the net profit will be US $80.5 million, which are all lower than expected From Game station

The following is the In 2020, the revenue will be US $5.09 billion and the net profit will be US $80.5 million, which are all lower than expected From Game station recommended by recordtrend.com. And this article belongs to the classification: Enterprise financial report, Investment & Economy, Network entertainment, network game.

On March 24, 2021, the game station announced the financial report for the whole year and the fourth quarter of 2020. After the financial report, the company’s share price fell by more than 10% in after hours trading.

According to the financial report, the fourth quarter revenue of the game station is US $2.122 billion, and the market is expected to be US $2.212 billion; the net profit is US $80.5 million, and the market is expected to be US $93 million; the earnings per share is US $1.19, and the adjusted earnings per share is US $1.34.

Same store sales grew 6.5% in the fourth quarter, with analysts expecting an 8.1% increase. In addition, the company said same store sales rose 23% in February, driven by continued strong global hardware sales.

In 2020, the company’s loss per share is $3.31, and the market expected loss is $3.27; its revenue is $5.09 billion, and the market expected loss is $5.179 billion, compared with $6.466 billion in the same period last year.

The company has also announced a series of personnel changes, including the appointment of Neda Pacifico as senior vice president of e-commerce; the appointment of Ken Suzuki as vice president of supply chain systems; and the appointment of technical veteran Jenna Owens as the new chief operating officer, who has been a senior executive of Amazon and Google for most of the past 10 years. The company said the focus in 2021 will be on improving e-commerce and customer experience.

The game station pointed out that there was no significant change in its financial position or performance that could explain the fluctuation of stock price or trading volume. Since January 2021, the company has been evaluating whether to increase the size of the “listed” class a common share issuance plan.

CNET: change the five trends of video games NPD: the sales revenue of American video game industry is declining year by year Net profit of 1q20: 3.5 billion yuan Beyond market expectations US National Institute of Economics: video games reduce the working hours of male players in the US idate: video game market will achieve double-digit growth in the next four years Royal Polytechnic University of Melbourne: research finds that playing online games regularly every day can help improve academic performance PwC: it is estimated that the scale of global video game industry will increase to 90.1 billion US dollars in 2020 Datong: Wall Street organizations are the leading force in the surge of game post. Netease: 2q20 financial report teleconference record: Ding Lei said to do a good job in the realization mode of cloud music traffic. Tencent: 2q20 revenue 114.883 billion yuan, up 29% year on year. Netease: 2q20 net profit 5.2 billion yuan, up 33.3% year on year

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