The following is the Five years after its listing, IgG Kingdom era has returned to the top of overseas SLG mobile games, with total revenue exceeding US $2 billion recommended by recordtrend.com. And this article belongs to the classification: Mobile games.
According to sensor tower store intelligence data, the revenue of IgG’s SLG mobile game “Lord’s mobile” in the app store and Google play in the first quarter of this year approached 250 million US dollars, making the total global revenue of the game exceed 2 billion US dollars.
Kingdom era was launched in March 2016. As an early SLG mobile travel, it once dominated the domestic mobile travel revenue list for a long time. Thanks to a large number of in-game activities and external publicity, Q1 this year saw an adverse growth, with a revenue of nearly 250 million US dollars, a 96% month on month growth and a 162% year-on-year growth, setting a new revenue record since its listing.
As of the end of March this year, the total revenue of Kingdom era in the global app store and Google play reached $2.096 billion. The United States is the highest revenue market for the game, contributing $608 million, accounting for 29% of the total revenue. China and Japan contributed US $286 million and US $153 million respectively, accounting for 13.6% and 7.3%.
In terms of platform, revenue from Google play accounts for 55% of the total revenue of the game, and app store accounts for 45%. However, during Q1’s recharge promotion with Google play this year, revenue from the platform accounted for as much as 77%.
Five years after its listing, it has returned to the top of the best-selling list of overseas SLG mobile games
SLG mobile travel is famous for its long life cycle, and has always been a popular track for Chinese manufacturers to go out to sea. But five years after it went public, it returned to the top of the list, and Kingdom era was the first successful case.
Looking at the overseas market, the best-selling list of Q1 SLG mobile games is dominated by Chinese manufacturers. IgG “Kingdom era” won the list with us $241 million, and broke the quarterly revenue record (US $230 million) of SLG mobile travel set by Lilith “the awakening of nations” in Q2 2020.
In the U.S. market, Kingdom era ranks fourth in Q1 revenue, after roblox, candy legend and coin master.
In Q1 of this year, Kingdom era launched a wealth of in-game activities, such as gold pass combat pass, Kingdom labs, star arrow linkage of Saint fighter, etc. In addition to the game, it will jointly launch recharge promotion activities with Google play, and actively go out of the circle through intensive cross-border activities at home and abroad. After five years of listing, “Kingdom era” not only brings new fun to players, but also makes the industry see more possibilities of SLG mobile games. More reading: Sensor Tower: top 2 of Tencent Netease in the global revenue list of China’s mobile game publishers in July 2019 sensor tower: total revenue of pubg mobile and peace elite exceeds US $1 billion sensor tower: Global app store and Google play revenue list of China’s mobile game publishers in July 2019 sensor tower: Q3 India & Indonesia mobile game market report in 2019 sensor tower Sensor tower: China’s top 30 sensor tower successfully launched in March 2021: Q2 global mobile game revenue reached $12.2 billion in 2017, a year-on-year increase of 32% sensor tower: China’s top 30 sensor tower successfully launched in November 2019 Top 30 of China’s mobile games in March 2018 Tower: November 2020 global revenue ranking of China’s mobile game publishers sensortower: October 2020 global revenue ranking of China’s mobile game publishers
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