Mobile games

In 2020, China’s game industry reports that China’s game users will reach 665 million From GPC

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The following is the In 2020, China’s game industry reports that China’s game users will reach 665 million From GPC recommended by recordtrend.com. And this article belongs to the classification: Mobile games.

Today, the game Working Committee (GPC) of China Association for audio-visual communication (GPC) and China Game Industry Research Institute released the “China Game Industry Report 2020”. As a strategic partner, Gamma data provides data services. The report summarizes the development status of China’s game industry in 2020, and makes a detailed interpretation from multiple dimensions such as economic value and social value.

In 2020, the game revenue will be 278.687 billion, with a growth rate of over 20%

According to the data provided by Gamma data, in 2020, the actual sales revenue of China’s game market is 278.687 billion yuan, an increase of 47.81 billion yuan compared with that of 2019, with a year-on-year growth of 20.71%, maintaining a rapid growth.

Actual sales revenue and growth rate of China’s game market

In 2020, the actual sales revenue of China’s mobile game market will reach 209.676 billion yuan, an increase of 51.565 billion yuan compared with that in 2019, with a year-on-year increase of 32.61%.

Actual sales revenue and growth rate of China mobile game market

Compared with the brilliant performance of mobile games, the actual sales revenue of China’s client-side game market in 2020 was 55.92 billion yuan, a decrease of 5.594 billion yuan compared with that in 2019, with a year-on-year decrease of 9.09%. The actual sales revenue of web game market was only 7.608 billion yuan, which was 2.261 billion yuan lower than that in 2019, with a year-on-year decrease of 22.9%.

The total number of game users in China has reached 665 million

According to the data of China’s game industry report 2020, the number of Chinese game users will maintain a stable growth in 2020. The number of users reached 665 million, a year-on-year increase of 3.7%.

The scale and growth rate of Chinese game users

Actual sales revenue and growth rate of overseas market of China’s independent R & D games

In 2020, the income distribution of China’s independent R & D mobile games in overseas regions is 27.55% in the United States, 23.91% in Japan and 8.81% in South Korea. The three regions together account for 60.27%. It is worth noting that the United States has been an important target market for Chinese game companies to go abroad in the past two years.

Proportion of revenue in overseas key regions of China’s independent research and development of mobile games

The role of IP is becoming more and more important in 2020

In 2020, among the top 100 mobile game products with IP types, the largest proportion is self created IP, accounting for 36%. Another 24%, 9% and 8% of mobile games are adapted from client games, fiction and host / stand-alone games, respectively.

Proportion of IP types of top 100 mobile game products

Product type in 2020: the first RPG in China

In 2020, among the top 100 products of China Mobile’s game revenue, role-playing games accounted for 19.48%; multiplayer online tactical competitive games developed rapidly and the market expanded rapidly, accounting for 15.28%; shooting games were second only to multiplayer online tactical competitive games, accounting for 15.04%; the three accounted for 49.8% of the total revenue, accounting for nearly half of the total revenue.

Proportion of top 100 mobile game products’ current revenue

In 2020, among the top 100 categories of China’s independent R & D mobile games, the revenue from strategy games accounted for 37.18%, shooting games accounted for 17.97%, and role-playing games accounted for 11.35%. The three types of games accounted for 66.5%.

Proportion of top 100 types of income in overseas market of China’s independent R & D mobile games

App Annie: the number of mobile game players aged 16-24 and over 25 in China is close to 1:1 Ericsson: 2014 survey report on consumer behavior of mobile game players The survey shows that nearly 60% of mobile game players come from third tier cities dataeye: 2015 national day mobile game player Research Report — 2014 annual report of China’s online game market by the Ministry of culture and information technology, and the scale of Chinese game users will reach 640 million in 2019 Female gamers account for 46.2% GPC & IDC: in Q1 2020, China’s game industry revenue will reach 73.203 billion yuan NPD: Americans of all ages will spend more on video games GPC: in the first half of 2015, mobile game users will reach 366 million GPC & CNG & IDC: China’s mobile game users will reach 405 million in the first half of 2016 GPC & IDC: report on China’s game industry from January to June 2017

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