The following is the Mario Kart tour’s global revenue exceeds US $200 million From Sensor Tower recommended by recordtrend.com. And this article belongs to the classification: Mobile games.
According to sensor tower store intelligence data, Nintendo’s Mario Kart Tour Since its launch, it has been widely used in the global app market The total revenue of store and Google play exceeded 200 million US dollars, and the total downloads reached 200 million at the same time. They are one of the most popular mobile car racing games.
Launched on September 25, 2019, “Mario Kart Tour” immediately became popular among fans all over the world. Within 11 days of its launch, the game was downloaded more than 100 million times, attracting $17.8 million. Through the $4.99 Gold Pass subscription service, players can get items such as gold gift and unlock 200cc mode. Half a year after its launch, the game’s total revenue reached $100 million.
From April 2020 to the end of March 2021, “Mario Kart Tour” attracted $92.7 million in global app store and Google play, making it Nintendo’s second-largest mobile game in terms of revenue. Fire emblems Heroes Revenue of $163 million, Nintendo is still the highest revenue mobile game《 Animal Crossing: Pocket camp Ranked third with $78 million.
The United States is the highest revenue market for Mario Kart tour, contributing $76 million, accounting for 37.6% of the total revenue. Japan ranked second, accounting for 28%; France ranked third, accounting for 7.3%. In terms of platform, 63.4% of the revenue came from App store and 36.6% from Google play.
In terms of download volume, the US market also ranked first, contributing 37.4 million downloads, accounting for 18.6%. Brazil ranked second, accounting for 9.4%; Mexico ranked third, accounting for 7.8%. In terms of platform, Google play contributed 56.2% of downloads, and app store accounted for 43.8%.
World’s top Racing Tour
According to the sensor tower game taxonomy tool, “Mario Kart Tour” ranked No. 4 in the best-selling list of the world’s car racing mobile games in the past year. The No.1 product was Nexon’s Kart Rider rush +, which attracted nearly $169 million in cash over the same period. Tencent’s QQ express ranked second with $146 million, while Zynga’s CSR Racing 2, developed by natural motion, ranked third with $121 million. In the U.S. market, Mario Kart tour attracted $35 million during the same period, second only to CSR Racing 2 (US $73.3 million).
Similar to other types of mobile games, racing mobile games have also achieved rapid growth in the past year. During the period from April 2020 to March 2021, the total revenue of racing mobile games in the US market will reach US $202 million, an increase of 24.3% year on year. However, since no racing mobile games were launched during the period, the number of downloads of such mobile games fell 13.7% year on year to 99 million times.
Although it was not as hot as when it first appeared on the market, “Mario Kart Tour” still received relatively stable revenue in the past year, with an average monthly global gold absorption of $7.7 million. In the Asian market, “Kart Rider rush +” and Tencent’s two racing hand Games “QQ express” and “official racing version of go kart” have a total revenue of US $1.5 billion. Perhaps in the western market, car racing mobile games still have considerable market potential. More reading: Sensor Tower: Nintendo’s global revenue of four mobile games exceeds US $712 million sensor tower: Q2 US mobile game market in 2019, China’s game revenue increases 129% year on year sensor tower: Q3 global mobile application publishers’ download volume ranking sensor tower: Q4 US mobile game market trend sensor tower: Q3 India & Indonesia mobile game market report sensor tower in 2019 Sensor tower: top 30 revenue of China’s mobile game in May 2019 sensor tower: Top 100 revenue of China’s mobile game in Q3 of 2019, up 127% year on year Sensor tower: top 2 of Tencent Netease in the global revenue list of China’s mobile game publishers in July 2019
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