The following is the Tencent’s global download of “pubg” mobile game exceeds 1 billion, with a total revenue of US $5.1 billion recommended by recordtrend.com. And this article belongs to the classification: Mobile games.
Tengxu’s popular game, chicken eating mobile game “pubg”, I’m afraid I haven’t played very much. It’s such a global fire game, which has brought a lot of benefits. According to the latest news, Tencent’s chicken eating mobile game “pubg” has been downloaded more than 1 billion times in the world. This data does not include “peace elite”, and its revenue currently ranks first in the world.
Statistics show that the cumulative revenue of mobile games of “pubg” series is 2.8 billion US dollars from China, and that of overseas regions is 2.3 billion US dollars, among which the consumption of US users is the largest, accounting for 12.7% of the total of 5.1 billion US dollars (about 33.4 billion yuan), followed by Japan, accounting for 4.8%.
Previously, Tencent released the fourth quarter performance report of 2020, which showed that Tencent’s fourth quarter revenue was 133.67 billion yuan, and the market forecast was 133.07 billion yuan. The net profit in the fourth quarter was 59.3 billion yuan, up 175% year on year.
In 2020, Tencent’s revenue is 482.064 billion yuan, up 28% year on year, and the market expects 481.026 billion yuan. Tencent’s net profit in 2020 is 159.85 billion yuan, with the market forecast of 130.17 billion yuan.
Game revenue is an important part of Tencent’s revenue. According to the financial report, in the fourth quarter of 2020, Tencent’s smartphone game revenue was 36.7 billion yuan, and PC client game revenue was 10.2 billion yuan. The revenue of mobile games is 3.6 times that of end games.
In 2020, Tencent’s revenue from smartphone games will be 146.6 billion yuan, and that from PC client games will be 44.6 billion yuan.
Colopl financial report: 2014 Q1 colopl Revenue $120 million, net profit $29.31 million app Annie: July 2014 global game application index ranking Glu financial report: 2014 Q2 Glu Revenue $35 million, a year-on-year increase of 51% EA financial report: 2015 Q1 EA net profit $335 million, a year-on-year increase of 51% Changyou’s three major failures to enter the mobile game market Boston Global: 51% of studios in Massachusetts develop mobile game slice Intelligence: Super Mario Parkour’s number of subscribers begins to decline rapidly Year on year growth of 27% BiliBili: in 2020, the annual inventory of the game area of station B “black myth Wukong” was the most popular, and Yuanshen was the most popular. Superdata: in November 2020, the global video game industry’s revenue was 11.5 billion US dollars Chinese Academy of Social Sciences: 4.9 hours of online leisure per day in the past year fami: Japan’s top seller of game software and hardware in August 2020
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