The following is the Diablo: immortality can generate at least $1million in revenue every day From AppMagic recommended by recordtrend.com. And this article belongs to the classification: Mobile games, network game.
Despite many criticisms on game pricing and micro trading, Diablo: immortality mobile games can generate at least $1million in revenue every day. According to appmagic, the game has been downloaded more than 5million times on Google play.
The daily revenue of $1million is still recorded with a 50% decline. The game earned about $2.4 million a day in its first week of launch. Since the launch of this mobile game, players and the media have not discussed which aspect of this mobile game is better, but the highly radical and expensive micro transaction. There is even a simulator on the Internet, which allows you to simulate how much $25 it takes to get a 5/5 star gem for your character. For some people, this may reach tens of thousands of dollars.
Diablo: immortality is a large-scale online multiplayer action role-playing game in the Diablo series. The game, developed by Blizzard and Netease, was released at the end of 2018 and is expected to be released on the battle.net platform of Android, IOS mobile phones, tablets and personal computers. On April 25, 2022, Blizzard Entertainment officially announced that the game will be launched around the world from June 2, 2022.
Domestic Diablo: immortality was originally scheduled to go online on June 23, but now it has been postponed. The development team is making a number of optimization adjustments to the game: a wider range of models and equipment support, the highest image quality on more models, a large number of experience, network and performance optimization, and so on. We believe that the game experience in the officially launched version will be smoother and bring you better game content.
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