The following is the In 2021, the total revenue of host hardware and software sales in China was US $2.16 billion, with a year-on-year increase of 16.7% From Niko Partner recommended by recordtrend.com. And this article belongs to the classification: Game console, network game.
China is the second largest economy in the world, with a huge game industry and some large game companies such as Tencent and NetEase. The domestic PC and mobile game market is very large, while the console game market is relatively small. From 2000 to 2015, China banned game consoles. Although there will be a gray market, GameCube, Wii, XBOX360 and other games have never been officially launched in China. Now, according to a foreign survey report, China’s console game market has reached a new milestone.
Niko partner is a company specializing in games, E-sports and streaming media consulting and market research in Asia and the Middle East. According to its recently released report on China’s console game market in 2022, the total revenue from console hardware and software sales in China in 2021 was US $2.16 billion, an increase of 16.7% year-on-year. These figures include hardware and software issued by the Bank of China, as well as gray market sales.
Niko said that Nintendo switch is currently the best-selling game console in the Chinese market, but the launch of ps5 and xsx/s National Travel Edition is the “key to growth” in 2021. Interestingly, Niko thinks that 80% of the revenue of China’s console market comes from the gray market (import). This is because the number of games released in China is small, and imported games are more popular.
Lisa Hanson, founder and President of Niko, said: “in Chinese Mainland, the revenue growth rate of console gamers and console games has reached double digits.”. In 2021, the number of host players in Chinese Mainland reached 15.9 million, a year-on-year increase of 18.3%. It is expected that this number will reach 27million in 2026. The Chinese console game market will continue to grow, reaching US $2.53 billion in 2026.
“The demand for console comes not only from the higher consumption level of players, but also from a group of minority players who pursue high-quality, global games. They will not be satisfied with PC and mobile games in China. These players may have different preferences for game playing methods and visual effects, but they all want excellent, high-quality games, which console games have provided for them for many years.”
Read more from 3DMGAME: NPD: the survey shows that the console game players are more willing to spend money than the mobile game players. The gold absorption ability of the mobile game exceeds the blue hole financial report of the console game for the first time: in 2022, the sales of the blue hole PC in Q1 reached us $82.3 million, with a year-on-year increase of 61% ign: the survey shows that 53.4% of the players can not accept the price increase of the next generation games. Valve: in April 2022, the game players on the steam platform on the Linux system increased by 0.14% valve: in March 2022, the proportion of steam Japanese users was 2.34% Monthly growth rate of 23.80% newzoo: it is expected that the revenue of cloud games will quadruple to $6.3 billion in 2024 metacritical: in 2021, the top ten game publishers Microsoft will be the first and Sony will be the second YouGov: 1/4 Chinese players play video games on PCs. in the first half of 2020, the revenue of China’s game market will be nearly 140billion yuan, with a year-on-year increase of 22.34% newzoo: it is expected that the number of global game players will reach 2.7 billion yuan in 2020, with a compound annual growth rate of 5.6% deeke: in 2019, the revenue of game companies will rank the first in Sony Second, gpc&idc: in Q1 2020, the revenue of China’s game industry reached 73.203 billion yuan ign: the best game role plumber in history beat the green hat to become the king Pelham Smithers associates: it is expected that the global video game revenue will drop to 136.5 billion dollars in 2019
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