The following is the Minors addicted to online games, who is more responsible? recommended by recordtrend.com. And this article belongs to the classification: network game.
More reading: iResearch Consulting: 2016 Research Report on China’s online game industry (with download) Netease: 2q20 earnings conference call record Ding Lei said to do a good job in the cloud music traffic realization mode. Game post station: 2020 revenue of US $5.09 billion and net profit of US $80.5 million were lower than expected. Netease: 1q20 net profit of 3.5 billion yuan exceeded market expectations. Tencent: 2q20 revenue of 114.883 billion yuan, a year-on-year increase of 29% News: the total revenue in 2019 was 377.289 billion yuan, with a year-on-year increase of 21%. Tencent: 1q20 total revenue was 108.065 billion yuan, with a year-on-year increase of 26%. Superdata: consumer online game expenditure in August 2018 was 8.47 billion dollars. State Administration of radio and television: approval information of domestic online Games in December 2018. Tencent: 1q18 operating profit increased by 59% to 30.7 billion yuan. Netease: 1q18 revenue increased by 3.9% year-on-year, The game business decreased by 18.4% year-on-year. Shanghai online game industry association: in 2017, the output value of online games in Shanghai reached 56.93 billion yuan, a year-on-year increase of 24.6%. Newzoo: the revenue of the world’s top 25 game companies in the first half of 2017 was 41.4 billion US dollars. CNNIC: the revenue of online games continued to grow and the industrial linkage was deepening. ADL: 2019 online game experience survey report
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