The sales volume of “Eldon law ring” exceeded 12 million, but the average annual income of FS staff was 183000 yuan From From Software

The following is the The sales volume of “Eldon law ring” exceeded 12 million, but the average annual income of FS staff was 183000 yuan From From Software recommended by recordtrend.com. And this article belongs to the classification: Mobile games, network game.

From software (FS for short) officially announced that the global sales volume of “Eldon law ring” exceeded 12 million sets. “Eldon’s law ring” was released on February 25, and it took only about 20 days to achieve this achievement. However, just before that, there was a news that “FS agency overtime is too serious” and the salary compensation is too low.

Players “suffer” in the game of FS society, but migrant workers suffer in the work of FS society. Especially against the backdrop of the 12 million super high sales volume of “Eldon law ring”, the atmosphere that should have been festive and peaceful has added a touch of bone piercing and cold.

The cause of the matter comes from the Japanese enterprise recruitment website career Union, which can give the recruitment company a full score of 5 points, while the score of FS society is only 2.6 points. It can be seen that in terms of working time satisfaction and compensation satisfaction, FS club didn’t even get 2 points.

In the details, the average annual income of employees of FS club is 3.41 million yen (about 183000 yuan), and the maximum annual income of employees aged 20 ~ 29 is 3.96 million yen. The average overtime per month reached 40 hours. In contrast, Wandai’s fresh students can get a reward of 3.48 million yen.

A programmer said in the comment area that the overtime problem of FS society is quite common, with an average of 40 hours of overtime per month, but “in terms of workload, the overtime compensation is quite low. The natural turnover rate of the company is very high.”

At the same time, it was added that the treatment of female workers in FS society is not good. “There are very few women in FS society, and many pregnant women have left the company.”

Therefore, it is not difficult to understand why many former and current employees of FS club will say that the salary of FS club is not consistent with their achievements and status.

When it comes to the status of FS club, in 2019, with “Wolf: the second time of shadow death” winning the TGA’s best game of the year in the same year, the names of FS club and Miyazaki YingGAO have been well known in the industry. Such a star enterprise with aura will not have the above problems from any point of view. However, the reality is that the FS club, which has launched one high score game after another, has only scored 2.6.

Overtime is a common phenomenon in the game industry. During the research and development of cyberpunk 2077, “Polish donkey” cdpr once asked employees to work overtime with high intensity. In October 2020, cyberpunk 2077, which experienced three ticket jumps, entered the sprint stage before sale. It was revealed that in order to complete the project progress, cdpr requires employees to work six days a week, and they also need to work overtime at night, with a working time of 100 hours a week.

Subsequently, cdpr responded to the matter, saying that the problem of overtime was not as serious as rumored and was understood by the employees. Adam badowski, head of cdpr studio, also said that the company would compensate employees with 10% of its profits in 2020.

Interestingly, however, in 2019, Marcin iwi, co-founder of cdpr ń Ski also said that there is basically no overtime problem in cdpr, and the studio will implement a “non mandatory overtime policy”. Facing the construction period crisis, “we hope to be more humanized and respect others.”

The same problem lies with Rockstar. “On the eve of the release of more than 650000 scenes of” wild escort and Redemption: the script of “wild Escort: more than 300000 scenes in 2018”, the founder of “more than 650000 scenes of wild escort and redemption” expressed his pride. ” Throughout 2018, the Rockstar team was in a high workload, and some of them even worked more than 100 hours a week.

Dan Houser’s remarks were soon interpreted by European and American media as “encouraging overtime”. Within a day, Rockstar was bombarded by the media and practitioners. Dan Houser had to clarify that overtime is only an individual phenomenon, and Rockstar will not require any employees to work overtime.

It is not difficult to find that the game projects set up by these game companies famous for overtime often reach an amazing scale, and there is no lack of 3A masterpieces. The cruel reality seems to prove that these projects are difficult to complete on schedule without overtime.

The most popular detail in the wild Escort: Redemption 2 is that the testicles of horses expand and contract with the temperature. The details in the game are more than that. When encountering wolves, the horses will be frightened and run away. If the animal dies, the body will show a gradual process of corruption. When the farmer dies, his goat will rub the farmer’s face and moan. wait.

It is not difficult to imagine the level of the project scale of “wild Escort: Redemption 2”, with countless details, more than 2000 pages of main line script, 65 hours of play process, 300000 animation shots and 500000 dialogues. It is almost impossible not to work overtime to complete such a carefully crafted game.

This is especially true for cyberpunk 2077. Even under the sprint of working overtime in cdpr, “cyberpunk 2077” still does not meet its expected quality, or to be frank, the first version of “cyberpunk 2077” is a bad game. Even after the game was released, cdpr employees still went all out to repair the endless stream of bugs, but they still didn’t change the wind evaluation of the game.

Even so, “cyberpunk 2077” has been postponed three times. Even the postponement announcement of cdpr, which has a yellow background, has been scrambled by major game companies and players to become an out and out black humor.

Back to the protagonist of the story, FS society. Although there was a delay in the “Eldon ring”, the official version of the game players got was basically of high quality, except for some optimization problems in the PC version. The playable content provided by this game, with a wide open world and many mazes and temples, is enough to support hundreds of hours.

However, players familiar with the “Eldon ring” know that the current official version of the game has cut down quite a lot of content, some of which have not been deleted, leaving clues. Even there is a huge white dragon on the big map, which can interact without task guidance. It is obviously an unfinished product. NPC neferi’s branch line is also basically in an unfinished state.

It can be inferred that even if the employees of FS club work overtime, they still can not complete the original “Eldon law ring”. In order to complete the project successfully, Miyazaki YingGAO had to cut off the content that was too late to complete. Before the “serious overtime of FS society” was revealed, players had a strong desire to pry into these deleted contents, and there was no lack of relevant accusations against Miyazaki YingGAO.

In fact, it is not the first time that Miyazaki YingGAO has “reluctantly abandoned his love” for the construction period. Just a few years ago, some players found that there were many deleted contents in blood curse. These include multiple Holy Grail bosses, miscellaneous soldiers, characters, and even unused cut-off animation. These enemies already have complete AI and can fight them through some means.

Indeed, if we compare cdpr with FS, FS, which dares to drastically delete projects, is more worthy of promotion, both from the perspective of operators and players. At least, the game that FS socializes with players has a high degree of completion. FS society itself has also achieved gratifying economic income. Unfortunately, the deleted content of “Eldon law ring” may be difficult to meet with players.

But it seems that this is not the problem that we should be concerned about.

Even in China, the problem of overtime in the game industry is common. It was revealed that during the research and development of “peace elite”, Tencent’s research and development team of 300 people worked day and night in order to seize the market opportunity. “Tencent building lights up at 1 a.m.” has become a normal state.

The situation of Netease is similar. Some informants said earlier that overtime is an inevitable phenomenon, but it is often related to games. Overtime in some projects is extremely serious.

It is known that some game practitioners have disclosed that the problem of overtime has not been changed since entering the industry. It has become an “industry setting”. On Saturday, they may have to selectively “take the initiative” to work overtime.

Source: Yu Peng

Due to the particularity of the game industry, overtime is almost an unavoidable phenomenon. At ordinary times, the reason why we don’t respond to the problem of agricultural overtime is that, in addition to being used to it for a long time, the higher overtime compensation and fixed annual salary of these game practitioners make people feel that they get more for more work.

According to the “survey report on job status and salary of China’s game industry” compiled by Gamma data in 2019, the average monthly salary of game job seekers in Beijing has reached 17000 yuan in 2019.

Source: Gamma data

According to the disclosure, in Tencent’s internal salary structure, the lowest level can also reach an annual salary of 380000 ~ 400000. At the highest level, the annual salary can even reach more than 2 million. At the same time, these employees will also be rewarded with shares.

It can be said that China has almost acquiesced that game companies generally belong to high-income industries. However, the operating conditions revealed by FS society do not seem to reach the ideal level.

FS agency is located in Tokyo, Japan. It can basically compare with Beijing and Shanghai in China. It is an area with high income and high prices. The average annual salary of FS employees is 3.96 million yen, which is almost the same as that of Beijing game workers in 2019, or even slightly worse.

Of course, it may be unfair to directly compare Chinese enterprises with Japanese enterprises. After all, the national conditions of the two countries are different. In this regard, we might as well take a look at the salary situation in Japan. According to the basic statistical survey on the wage structure of Linghe two years (2020), the average monthly salary in Tokyo is 373600 yen, while the average monthly salary of FS society is about 330000 yen, even lower than the average level in Tokyo. There is always a reason why FS society has such a low rating in the job circle.

There is no real empathy in the world. As a player, everyone hopes to play a more perfect and wonderful game. However, as a migrant worker, a fair and humanized working environment and the remuneration matched with the pay are the most tangible returns. As an enterprise, how to balance production efficiency and solve the reasonable demands of employees is not only a responsibility, but also an obligation.

We have created such an excellent game as “Eldon law ring” for the FS club team, and we sincerely admire it. We also hope that FS society can pay more attention to the vital interests of employees and give them remuneration matching their reputation.

More reading from 3DMGAME: steamdb: in March 2022, the online peak of “Eldon law ring” exceeded 950000. Steam: Eldon law ring dominated the list for three consecutive weeks and won the champion of steam sales. Digi capital: in 2011, there were 113 mergers and acquisitions of game enterprises, with a market value of US $3.4 billion. CNG: the brand influence report of game enterprises in April 2016 (with download) steam: the number of online people of “Eldon law ring” exceeded 860000, exceeding that of “soul of darkness” and “wolf” Twice the total deeke: in 2019, the revenue of game companies ranked first in Sony and second in Tencent. Korea cultural revitalization Institute: in 2012, the flow of South Korea’s game industry was US $2.64 billion, which was surpassed by China. CNNIC: mobile online games drive the growth of overall online game users. GamesIndustry: Horizon: the desperate situation of the West in 2022 Korea content Promotion Institute: the survey shows that 57.5% of Korean parents and children play games together: in 2020, the global total value of games is US $174.9 billion, and Chinese players reach 720 million NPD: Americans of all ages are spending more on video games. 2018 Vietnam E-sports market report newzoo: it is expected that the global game revenue will reach US $137.9 billion in 2018 camia: q1-2018 Top 100 download list of Asian application games in the Philippines

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