network gameresearch report

2020 cloud Game Key Technology Research Report From China Institute of information technology is a website that focuses on future technologies, markets and user trends. We are responsible for collecting the latest research data, authority data, industry research and analysis reports. We are committed to becoming a data and report sharing platform for professionals and decision makers. We look forward to working with you to record the development trends of today’s economy, technology, industrial chain and business model.Welcome to follow, comment and bookmark us, and hope to share the future with you, and look forward to your success with our help.

The following is the 2020 cloud Game Key Technology Research Report From China Institute of information technology recommended by And this article belongs to the classification: research report, network game.

Cloud game is a game mode based on cloud computing, and its essence is interactive online video stream. Since the concept of cloud game was first proposed in 2000, it has gone through several stages of birth, germination, preheating and comprehensive development. Behind each stage leap is the change of basic information and communication technology. The business of 5g has opened a new chapter of mobile cloud games. As one of the important application scenarios of 5g, cloud games will convey the innovative experience brought by advanced network technology to the majority of users. To this end, China Academy of information technology Taier terminal laboratory and 5g cloud game industry alliance jointly prepared the “cloud Game Key Technology Research Report (2020)”.

Through the review of the development process of cloud game technology, the overview of technical architecture, the analysis of key technologies and the construction of security system, the research report comprehensively explains that cloud game is formed by the integration of cloud computing, network, streaming media and other information and communication technologies. At the same time, through its wide user groups and high-quality content resources, it can quickly form the application model of technology landing Fan, so as to reverse the central idea of promoting the overall development of the industry. The research report points out that as the cloud game technology architecture can be reused in other high computing power and large video stream interaction scenarios, it is expected to break the boundaries of scenarios, realize the reuse of technical resources, and create more updated needs and experiences in the future.

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