network gameresearch report

Promote our relationship From Social games Report

RecordTrend.com is a website that focuses on future technologies, markets and user trends. We are responsible for collecting the latest research data, authority data, industry research and analysis reports. We are committed to becoming a data and report sharing platform for professionals and decision makers. We look forward to working with you to record the development trends of today’s economy, technology, industrial chain and business model.Welcome to follow, comment and bookmark us, and hope to share the future with you, and look forward to your success with our help.

The following is the Promote our relationship From Social games Report recommended by recordtrend.com. And this article belongs to the classification: research report, network game.

GP bullhound released a report, “social games – promoting our relationships,” which explores the potential drivers of making games more accessible and social, and identifies major trends that are changing the industry:

The game integrates the real world and the online world in all areas of society

Bring new revenue sources for game developers and companies

Content is becoming more and more important to keep players and extend playability

As games become an indispensable part of society, it brings social responsibility into the virtual world

The growing demand of end users for meaningful and interactive content has pushed the game to a new height. We are in a game form that will become more in-depth and social. Players who cultivate and build relationships through these game platforms will lead us into the next generation of entertainment.

Smart phones put powerful and flexible game devices in people’s pockets. It turns the game machine that must be played in a fixed place into a device that can be owned at any time, prompting people to gradually indulge in it. This is a real Trojan horse, which has driven the rapid growth of video game revenue. In 2020, 77% of APP downloads will be contributed by games.

The surge in voice communications may be one of the most overlooked changes in the game. Although voice communication in games has existed for decades, now it has spread to the public, and games are no longer regarded as antisocial. Many people play video games to spend time with friends from different time zones and countries. It can be said that we communicate more in the game than in the work. For example, discord had more than 19 million daus in May 2018, while slack had 12 million daus by October 2019.

If you want to get the full report, you can contact us by leaving us the comment. If you think the information here might be helpful to others, please actively share it. If you want others to see your attitude towards this report, please actively comment and discuss it. Please stay tuned to us, we will keep updating as much as possible to record future development trends.

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button