VR / AR is the midfield and metaverse is the end From Anxin securities

The following is the VR / AR is the midfield and metaverse is the end From Anxin securities recommended by recordtrend.com. And this article belongs to the classification: Brokerage Report, Virtual reality (VR).
VR / AR will open the second computer science and technology civilization, and the productivity development driven by computer technology will be improved in an all-round way. At present, we are in the heyday of the first big wave in the history of computer technology. The sound performance of computers, smart phones and cloud services has promoted the rapid development of desktop Internet and mobile Internet, and brought unprecedented scientific and technological life experience, including mobile payment, mobile business, e-commerce, new media, logistics and warehousing, etc. Michael abrash, chief scientist of Facebook VR / AR team, proposed in 2017 that VR / AR is the second big wave in computer history, and its impact may exceed the personal computer revolution in the past three decades (since the 1990s). In the coming decades, VR / AR will bring disruptive impacts, including to C mass consumer market and to B market in all walks of life. The achievements of the second computer science and technology civilization will fully penetrate into agriculture, forestry, fishery and animal husbandry, manufacturing, accommodation and catering, finance, real estate, construction, education, science and technology, transportation, retail e-commerce, culture and entertainment, etc.
Why is it started by VR / AR instead of revolutionary computer technologies such as blockchain and artificial intelligence? Cloud computing, artificial intelligence, big data, blockchain and other computer technologies need to rely on other products. Their existence is to supplement and strengthen other products, such as faster, easy-to-use and powerful servers; Smarter and intelligent electronic equipment, more efficient and accurate information analysis system; Information recording system that is more difficult to tamper with. At present, among all the major cutting-edge computer technologies in the future, only VR / AR exists in a “new and independent product form” and does not need to be attached to other objects. VR / AR will be the next generation of consumer computer technology products after PC computers and smart phones, and its product form will follow a development route similar to that from PC computers (VR / AR head mounted displays, abbreviated as head displays) to smart phones (smart VR / AR glasses).
In 2020, press the acceleration button for the development of VR / AR industry; Giant sword, the new season qualifying battle kicked off. In 2020, the social isolation caused by the epidemic has stimulated the rise of the demand for VR games, virtual conferences and AR temperature measurement. The number of VR active users on steam platform has doubled, and virtual conferences and cloud exhibitions have emerged one after another. In 2020, the global volume of VR head display will reach 6.7 million units, an increase of 72% over 2019, and the volume of AR glasses will reach 400000 units, an increase of 33%.
In 2020, the investment and financing amount and quantity of VR / AR industry will return to the high level in 2017. Ar glasses, tools and software, VR / AR games, education and training have become hot areas of investment and financing. Major overseas companies apple, Google and Facebook all carry out M & a layout along the strategic objectives. Apple is still improving the VR / AR industry chain. Google intends to return to the consumer ar market, while Facebook feeds the VR content ecology with hardware. The development of domestic VR / AR industry is one to two years later than that of overseas, but the government and industry attach great importance to it, and industrial support policies are constantly issued. Traditional enterprises such as Huawei, goer and iqiyi are steady. Start-up enterprises such as nreal, Liangliang vision, Longjing optoelectronics, Xiaopai, ruiyue and mad gaze have core technologies or key positions in the industrial chain, and have successively completed large-scale financing and accelerated development.
In the first computer technology wave dominated by PC, smartphone and Internet, the team that has mastered the core links and key technologies has grown into a technology giant, such as apple, Google, Facebook, Microsoft, etc. The battle of VR / AR ranking in the new season has begun. In the future, the second wave of computer technology led by VR / AR will produce many core links and key technologies, including operating system, chip technology, sensing technology, artificial intelligence, optical technology, development engine, etc. Technological iteration will bring opportunities to reshape the pattern of the industrial chain. Companies that master the core links and key technologies will gain greater voice and grow into a new generation of technology giants.
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