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The study found that playing games did not have a negative or positive impact on people’s feelings From Royal Society Open Science

The following is the The study found that playing games did not have a negative or positive impact on people’s feelings From Royal Society Open Science recommended by recordtrend.com. And this article belongs to the classification: network game.

Video games do not harm people’s mental health, nor do they help. In fact, according to a new study of tens of thousands of game players, they have no effect at all.

For many years, policy makers and public health agencies have expressed concern that video games may be addictive or harmful to mental health. The study, published in the journal open science of the Royal Society, provides a more comprehensive observation of the relationship between video games and happiness. It is based on the previous research of the same team, which also found no adverse effects on mental health.

In cooperation with video game publishers, the research team recruited nearly 39000 people who have played one of the seven games, including “gather! Animal Crossing”, “apex heroes”, “eve of Star Wars”, “extreme racing: Horizon 4”, “Gran Turismo sport” and “racing god 2”. Game publishers provided participants with six weeks of game data, while researchers conducted three surveys of participants.

Because the research team can check the game data of players, they do not have to rely on players to self report their playing time, so the research team can understand the game time more accurately. The study used two tools to measure happiness: the positive and negative experience scale, which asked people to rank the frequency of their feelings of “happiness” and “fear”; And the Cantrell self positioning scale, which requires people to say where they are on the ladder, and the top represents their best possible life.

The study also asked people to participate in the “player needs satisfaction experience” survey, which tracks people’s experience of specific games – tracking their views on autonomy and their motivation to play games.

The analysis found that spending more or less time playing games did not have a negative or positive impact on people’s feelings. On the contrary, people’s feelings have no significant impact on how much time they spend playing games.

The author said that the role of video games in distorting happiness is too small to have a real-world impact on people’s feelings. The study found that people had to play 10 hours more than the baseline every day to notice changes in their happiness.

However, the study did find some evidence that people’s motivation to play games and their experience of playing games had a slightly greater impact on happiness. When people want to play games, their happiness is better than when people feel forced to play games. However, these relationships are still small, and it is not clear whether these motivations will have a significant impact on players.

The study authors point out that there is still more to learn about the way video games affect people’s feelings and behaviors. This analysis looks at only a small part of the thousands of games on the market. Researchers still need to carefully study how the motivation of playing games and the quality of games will change people’s experience. They also need to find out whether some people have characteristics that make them more or less vulnerable to changes in happiness.

Andrew przybylski, the author of the study and a senior researcher at the Internet Research Institute of Oxford University, said in a statement: “we know that we need more player data from more platforms to develop the kind of deeper understanding needed to provide information for policies and form recommendations for parents and medical professionals.”

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