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VR live white paper From Huawei & China Unicom

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The following is the VR live white paper From Huawei & China Unicom recommended by recordtrend.com. And this article belongs to the classification: research report, Webcast.

Recently, Huawei Technology Co., Ltd. and China Unicom Network Technology Research Institute jointly wrote and released the “VR live white paper”. The white paper starts with the application scenarios and experience of VR live broadcast, expounds the key technologies, platform solutions and network solutions of VR live broadcasting, and puts forward suggestions on business model combining with the practice cases of VR live broadcasting.

In the era of mobile Internet, whether it is text, pictures or video, it can be broadcast live through the network. Network live broadcast not only compresses time and space, but also allows users to watch sports events, major events and news in real time. It can also add functions such as text chat and gift giving, which transforms the traditional one-way transmission into two-way interaction and increases the interest of live broadcast. However, the lack of presence and single interaction are the biggest shortcomings of traditional 2D live broadcasting. The emergence of VR live broadcast technology solves this problem and promotes the user live experience to a new level.

VR live broadcast has been widely used in sports events, hot news, concerts, press conferences and other scenes. Live broadcast through VR technology can bring users an unparalleled sense of immersion and make users feel like they are on the spot. Compared with planar 2D video, VR live video needs more network bandwidth. However, due to the cost of network bandwidth, many VR live broadcasting platforms will compress the transmission rate to reduce the cost, resulting in unclear and dizzy feeling to users, and the experience is greatly reduced. In addition, the single form of VR live experience can only be viewed passively without interaction, making the experience boring. However, with the rapid development of cloud computing, 5g and Gigabit broadband network, the improvement of VR live broadcast technology and the integration of social elements will greatly enhance the VR live broadcast experience and provide feasibility for the commercialization of VR live broadcasting.

This white paper will start from the application scenarios and experience of VR live broadcast, elaborate the key technology, platform scheme and network scheme of VR live broadcast, and give suggestions on business model combined with VR live broadcast practice cases, so as to promote the development of VR live broadcasting industry and enrich the supply of VR content.

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