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Video games during the blockade From Ipsos Report

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The following is the Video games during the blockade From Ipsos Report recommended by recordtrend.com. And this article belongs to the classification: Ipsos, research report, Internet Entertainment.

Ipsos has released a new report, “video games during the blockade.”. Novel coronavirus pneumonia has been a major increase in the participation of all forms of games despite the large number of surveys, but with the lifting of restrictions, this figure is returning to normal.

Ipsos’s survey covered 3000 respondents per market in the UK, Germany, Italy, France and Spain. The survey found that novel coronavirus pneumonia increased the participation rate of the game in the second quarter of 2020. Compared with the second quarter of last year, the average increase in the game time was 1.5 hours per week.

In April, may and June, players reported spending an average of 10.2 hours a week playing games, up from 8.7 hours in the same period last year.

However, these numbers seem to be falling back to normal, with fewer players reporting playing more games in June than in May or April.

To be more precise, 22% of respondents said they played more games than average in June; 28% in May and 30% in April, respectively.

The pandemic blockade did trigger some new game behavior, with 14% of players claiming to have discovered a new game; 24% of respondents said they had started playing games on a device for the first time in just the past three months.

However, despite the increase in game usage and the discovery of new games, only 6% of respondents spent more money on extra services in the game.

The survey also found some positive effects of the game during the blockade. One in five parents surveyed said that games can help their children’s education.

In addition, 50 per cent of all respondents in the UK said video games made them happier, less anxious and isolated; 32 per cent of respondents in all countries surveyed said so.

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