GTA V attracted more than 7 million players during the period of restriction and exemption From Epic

The following is the GTA V attracted more than 7 million players during the period of restriction and exemption From Epic recommended by recordtrend.com. And this article belongs to the classification: Game console.
Epic and apple disclosed a large number of Secrets of the two companies during the lawsuit. According to the latest court documents, the limited and free gift activity of GTA V on Epic Games store has achieved great success. They also outlined epic’s plan to increase the total revenue of the market through more of the same content in the operation moonshot.
Last year, epic announced a free GTA V to increase popularity, which attracted a large number of players to ask for the game, so that the EGS server crashed several times. At present, GTA V has sold more than 120 million copies on multiple platforms, but the game developers have not indicated the specific sales of each platform.
According to the documents obtained by the foreign media the verge, the event attracted more than 7 million people, far exceeding other games. Epic also launched free and restricted activities, in which civilization VI and subnautica attracted 2.5 million and nearly 1 million people respectively.
Although EGS’s monthly active users (MAU) have increased, it still has a long way to go if it wants to catch up with games such as steam. When epic announced its own internal test this week, it revealed that its current Mau number was 58 million, while steam’s Mau was 120 million.
As for this long road, the court documents also revealed epic’s plan, known as the “moon landing plan”, to achieve “a total revenue of $1 billion”. The company hopes to continue to grab exclusive games and promote free game promotions as much as possible in the foreseeable future. However, it has recently been trying to cope with the slowdown in growth.
The “moon landing plan” is to increase the popularity faster by increasing users and investing in supporting major games in the next five years, so as to achieve a total revenue of $1 billion and promote our business: major releases, free games and major sales.
Last December, epic reported 56 million monthly active users. This means that EGS has only received 2 million new users in seven months. In contrast, from December 2019 to December 2020, Mau increased by about 24 million, with an average monthly increase of 2 million.
Read more from cnBeta: Epic Games: in 2020, the daily active users of epic mall were 31.3 million, with a year-on-year increase of 192%. Epic: the IOS mobile terminal revenue of Fortress night accounted for only 7%. The survey showed that 40% of epic users said they did not have a steam account. Epic: as of March 2019, the number of users of Fortress night reached 250 million. Superdata: in May 2020, the global digital game revenue was $10.2 billion, with a year-on-year decrease of 3% valv e: In 2020, the number of steam monthly live players reached 120 million NPD: in 2020, the cost of video games in the United States reached US $56.9 billion, a year-on-year increase of 27%. About 35% of the app store applications submitted in 2017-2019 were returned to Nintendo by apple, and the global sales volume of Nintendo switch reached 79.87 million, exceeding 3DSS. In November 2018, the number of online players exceeded 8.3 million. In 2018 and 2019, fortress night created a total revenue of more than US $9 billion for epic Into ign: the survey shows that 53.4% of players can’t accept the price rise of next-generation games. Consumer report: the world’s most violent video game top 5npd in 2014: Call of duty 11 became the best-selling game Nintendo in the United States in November 2014: 2018 ranking of game downloads on the switch platform in Japan
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