Game sales will reach 139.9 billion US dollars in 2020, up 12% during last year’s epidemic From SuperData.

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The following is the Game sales will reach 139.9 billion US dollars in 2020, up 12% during last year’s epidemic From SuperData. recommended by recordtrend.com. And this article belongs to the classification: SuperData Research, Game console.
According to the report of Market Research Institute Superdata, many industries shrank during the new epidemic last year. At that time, the sales of the game industry increased by 12% from US $120.1 billion in 2019 to US $139.9 billion in 2020. But for 2021, Superdata predicts that the game market will only grow by 2% in 2021. Superdata said the industry’s double-digit growth was due to the fact that people couldn’t find entertainment alternatives during the epidemic blockade, just playing more games to fight boredom. In addition, in the year of the arrival of the two new game consoles, console games have improved, and the revenue has increased by 28% over the same period last year. But Superdata said its figure is different from other estimates of revenue from the game industry because it does not include hardware sales such as physical game discs, game cassettes and game consoles.
According to Superdata, the new crown epidemic has shaped the game market in 2020. Statistics show that more than half of the U.S. residents (55%) play games during the blockade caused by the new crown epidemic because they can’t participate in live sports games, movies and other activities. Statistics show that free games continue to generate the vast majority of revenue (78%), and the Asian market accounts for 59% of free game revenue. Hard core mobile games continue to attract Asian players. Tencent’s “King’s glory” and “peace elite” games generated more than $2 billion in revenue respectively in the year.
In addition, game video content will become a $9.3 billion industry with 1.2 billion viewers in 2020. The game video helped make the game strong us one of the most popular games in history. Overall, in 2020, the revenue of digital games alone will reach US $126.6 billion, a year-on-year increase of 12%. In 2020, game revenue only increased by 6% in January and February, but in the rest of this year, it jumped to 14%. With the covid-19 blockade taking effect worldwide in March, game spending has never stopped since it took off.
In 2020, the mobile game market has experienced a 10% growth, accounting for 58% of the total game market. This means that even when people are blocked, they choose to use mobile devices at home instead of PCs and game consoles to play games. Mobile gaming revenues remain stable as most mobile players (62% in the US) already use mobile devices as their main gaming platform. Mobile players in North America and Europe continue to play mainstream games such as Pok é mon go and candy crush saga. In Asia, mobile devices are still the preferred platform for many hard core players, and games like free fire will perform better in 2020 than in the past.
Console game revenue is the fastest growing segment. North America accounts for 57% of the console game market, and the significant impact of covid-19 on the United States has led to higher participation in game machines, which has promoted the rise of global revenue. Nintendo’s animal crossing. New horizon has become one of the biggest popular games in 2020, breaking the console game download record set by call of Duty: black action IV.
Read more: Superdata: in March 2018, fortress night’s revenue exceeded US $223 million, becoming the best-selling console game. Superdata: in July 2018, global gamers spent US $8.2 billion. Superdata: it is estimated that the global “eat chicken” game revenue in 2018 will be US $12.6 billion. Superdata: in January 2019, the global digital game market revenue will be US $8.4 billion Year on year decrease of 6% Superdata: in 2018, the total revenue of PC games accounted for 85% of the content purchased in the game. Superdata: in October 2019, the first digital game with the highest revenue was “call of duty 16” Superdata: Assassin’s Creed: the hall of the souls “. The monthly sales volume of the digital version was 1.7 million sets. Superdata: in 2017, the revenue scale of the global game market ranked Superdata: more than half of the Americans were in the epidemic prevention zone Turning to video game NPD during the lock period: the sales volume of related game hardware products in the United States increased by 8% to $313.1 million in June 2015 Superdata: consumer online game spending in August 2018 was $8.47 billion Superdata: online game spending in March 2019 was $8.7 billion Superdata: global digital game spending in July 2019 was more than $9 billion Superdata: console game spending in September 2018 was $1.24 billion Superdata : February 2019 global digital game spending 8.2 billion US dollars
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