In January 2022, US game related expenditure reached US $4.7 billion, a year-on-year decrease of 2% From NPD Group

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Mat Piscatella, an analyst of NPD group, just shared the sales report of American game market in January 2022. It can be seen that the competition among hardware manufacturers is still quite fierce. The first is the total expenditure: during January 2022, consumers’ spending on video game hardware, content and accessories decreased by 2% compared with a year ago to $4.7 billion.
Unfortunately, even driven by the new ps5 and Xbox series, the double-digit growth pointed out by hardware can not offset the decline in content and accessories spending.
The good news is that in terms of game hardware, sales rose 22% year-on-year to $300 million – the highest total in January since $447 million in January 2009.
As for the best-selling hardware platform in January this year, Sony’s Playstation 5. The Xbox series product line ranks second in both quantity and sales.
In terms of software, “Pokemon Legends: Arceus” topped the best seller list in January, and “Pokemon brilliant diamond / shining pearl (#11) also performed well.
After being put on the steam game store, “Monster Hunter: Rise” climbed from #94 in December 2021 to #3 in January 2022. God of war has also climbed from #146 a month ago to #5 now.
Spider Man: Miles Morales also surprised people with its performance. It ranked No. 6 in the overall list in January 2022, but No. 2 on the Playstation platform.
Since 1995, among the games released by Sony, the game’s gold absorption ability is second only to marvel spider man and God of War (2018).
In terms of mobile games, after the market witnessed unprecedented year-on-year / month on month growth for most of 2020 / 2021, the revenue trend began to gradually fall back to the level before the pandemic (year-on-year expenditure decreased by 6.8%).
The best-selling games in January still include many familiar faces – including Garena free fire, fairy Baoke dream, candy crush legend, roblox, and original God.
However, the NPD report explained that before the spring of 2020, there will usually be negative month on month growth in January, and January 2022 is no exception. In fact, as of 2020, compared with December, the revenue in January has declined for six consecutive years.
In other words, the year-on-year / month on month decline in consumer spending experienced in January should not be seen as a sign of an overall decline (but a typical seasonal market return).
In terms of spending on video game accessories, the market fell 15% (to $185 million) compared with a year ago, with Xbox elite 2 wireless handle the best-selling.
Read more from cnBeta: ludostrie: PS 5 has sold 107000 units in France, nearly three times that of Xbox series. Ampere analysis: it is estimated that the sales of PS 5 will be 18 million units in 2022, and that of Xbox series will be 9 million units. Ampere analysis: it is estimated that the sales of Microsoft Xbox series game consoles will exceed 3.9 million units by the end of 2020. NPD: the sales of players in the United States reached US $7 billion in November 2020, with a year-on-year increase of 35% NPD group: September 2021 China’s best-selling game consoles ranked PS 5. The sales volume of super switches topped NPD group: in August 2012, the sales volume of games in the United States was $515.6 million, with an overall decrease of 20%. Ampere analysis: in 2021, the sales volume of Nintendo switches in Q1 was 5.86 million, far ahead of PS and xboxnpd: in March 2021, the North American game market reported that ps5 is still the fastest selling game console DFC Intelligence: the survey shows that consumers obviously prefer cable Nepal’s PS 5gamingsmart: the sales volume of PS 5 is almost twice that of Xbox series s|x. NPD: in November 2020, the expenditure on new video game hardware reached US $1.4 billion, with a year-on-year increase of 58%. NPD group: in Q2, the consumption of video games in the United States reached US $11.6 billion, with a year-on-year increase of 30%. NPD: in November 2012, the total sales volume of game software and hardware in the United States was US $2.6 billion. XBOX360 first NPD: the sales volume of game hardware products in the United States in June 2015 was US $3.5 billion US $13.1 billion NPD: US game retail revenue in May 2015 was US $507 million, a year-on-year decrease of 13%
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