More than 700 million people in the world play games on the console, and the console market is expected to generate 295.2 billion yuan in revenue From Newzoo,

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The following is the More than 700 million people in the world play games on the console, and the console market is expected to generate 295.2 billion yuan in revenue From Newzoo, recommended by recordtrend.com. And this article belongs to the classification: NewZoo., Game console.
According to CCTV finance and economics news today, the US CNBC website quoted the latest statistics from newzoo, a global game and E-sports market data research and analysis company, saying that during the epidemic period, the game market demand continued to be hot. So far, more than 700 million people around the world use game consoles to play games. The console game market is expected to generate 45 billion US dollars, or 295.2 billion yuan, in revenue this year.
In addition, CCTV analysis points out that for the game console platform manufacturers such as Sony, Nintendo and Microsoft, the profits of console games are higher than those ten years ago. Not only that, compared with selling game CDs in physical stores, the profit margin of digital games is bigger.
According to relevant statistics, before, game developers could earn $35 and about RMB 230 from a game CD with a price of $60 and about RMB 395. Now, every time a player downloads a digital game software with a price of $60, the developer can earn $45 or about 295 yuan from it.
DFC Intelligence: by the first half of 2020, the global gamer population has exceeded 3 billion. Newzoo: China’s heavy gamers are higher than the global average. Newzoo: the number of global gamers is expected to reach 2.7 billion in 2020 Compound annual growth rate of 5.6% newzoo: in 2014, the average cost of Chinese game players was only $10.newzoo: Global chicken eating players survey report in 2018 more than 50% of office workers newzoo: the global game market scale is expected to be 134.9 billion US dollars in 2018. Newzoo: the top 25 global game revenue in the first half of 2014 exceeded 25 billion US dollars Ign: 53.4% of the players can’t accept the price increase of next generation games 5 exclusive games attract more players JPR: 20 million PC players will be transformed into mainframe players from 2018 to 2022. Newzoo: the top 100 countries and regions with game revenue account for 99.8% of the total global game revenue. In the first half of 2014, the world’s most influential game market report ranked top 10
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