The global revenue of “hero League mobile game” reached 3.3 billion yuan From Sensor Tower

The following is the The global revenue of “hero League mobile game” reached 3.3 billion yuan From Sensor Tower recommended by recordtrend.com. And this article belongs to the classification: Mobile games.
Today, sensortower released a new data, which shows that the global revenue of “League of heroes mobile game” under fist game has officially exceeded US $500million, about 3.3 billion yuan. Data sources include app store and Google play.
According to sensor tower, the revenue of “hero League mobile game” on IOS in China has reached $364.6 million, accounting for 72.2% of the total revenue. In contrast, the US market, which ranks second, contributes only 6.8% of the revenue to games. South Korea only accounted for 3.7%, ranking third.
In terms of platforms, App Store tops all major platforms with a revenue of US $425.2 million (84.2%); Outside China, App Store accounts for only 43% of revenue, while Google play has an advantage of nearly 57%.
It is reported that “League of heroes mobile game” ranked second in the revenue ranking of MoBa mobile game in the first half of this year, with a total revenue of 218 million US dollars. Supercell’s “wild fighting” ranked third on the list with a revenue of $149.5 million. It is worth mentioning that the champion of the list – “glory of the king”, which generated $1.4 billion in revenue, “League of heroes mobile Tour” and “wild fighting” are all products of Tencent’s studios.
In the 16 months since fist officially entered the mobile game market, the total revenue of the three mobile end mobile games adapted from the IP of “League of heroes” launched by fist is about to exceed $1billion, of which 74.2% are Chinese players, about $614.3 million.
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