Investigation report of cloud game industry in 2020 From Gamma data

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The following is the Investigation report of cloud game industry in 2020 From Gamma data recommended by recordtrend.com. And this article belongs to the classification: research report, network game.
With the landing of 5g technology in 2019, cloud games seem to come to us all of a sudden. After investigation and research, Gamma data compiled the cloud game industry survey report in 2020 to interpret the current situation of cloud game development, user cognition and attitude, enterprise layout and challenges faced by cloud game industry.
China’s cloud game market: the market is expected to exceed 1 billion in 2020
Gamma data, 2020 cloud game industry survey report (official account No.: Game Industry Report) shows that in 2020, China’s cloud game market is expected to exceed 1 billion. In the next two years, the annual growth rate is expected to exceed 100%.
User survey: 52.7% of paying users want to play large games
Gamma data “cloud game industry survey report 2020” has conducted a large number of user surveys. The results show that only about 20% of the users are not interested. The vast majority of users have experienced and understood cloud game products in varying degrees, and 15.3% of users are even paying for games through the cloud game platform.
Cloud game aims at young male users
Gamma data defines the sample of users who are playing, experiencing and learning about cloud games as cloud game interested users. It can be found that the male proportion of these users is very high, nearly 80%, and more than 60% of users are between 18 and 25 years old. Therefore, Gamma data believes that young male users will be the first transformation object and promotion object of cloud game market.
At the same time, more than 1 / 4 of minors are also interested in cloud games. Due to the convenience of cloud games, enterprises still need to pay attention to the protection of minors’ games.
MoBa and shooting have a great chance of success in the era of cloud games
According to the Gamma data survey, innovative products based on MoBa and shooting games may be easier to obtain users and succeed in the cloud game market.
80% of users hope to try cloud games on their mobile phones
According to the survey of users interested in cloud games by Gamma data, nearly 80% of users hope to play cloud games on their mobile phones, while nearly 60% of users hope to play mobile games on the cloud platform, which shows that the cloud will also have a good market opportunity in mobile games. However, the selection of users in the native cloud game is relatively limited, which is affected by the lack of understanding of the concept of native cloud game.
Cloud game industry chain has begun to take shape, and may grow rapidly in the next few years
Since 2019, each subdivision of the cloud game industry chain has begun to appear in the market. At present, the cloud game industry chain has begun to take shape. Although various fields are still in the initial stage of construction, such as 5g network, software and hardware support of cloud game solutions, cloud game content mining, cloud game platform services, etc., from the signal of financial and material resources input intensity in various fields, cloud games will enter into a rapid and long-term development in the next three to five years.
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